!!

You are a Guest at TalkHunting

As a guest here, you are able to view some of the topics to get a feel for how this site works. However, you will not be able to post replies until you become a member. We hope that you will register (free) and become a member. This will open up all of the website for you to see. We are a very friendly group and we do not allow any bashing, fighting, or vulgarity. If you are looking for a family friendly site to talk about hunting, you have found it here at TalkHunting. You will find this a very comfortable and friendly place to visit and hang out. We hope to see you soon!

If you are having problems getting registered or you didn't receive your activation email, click the "Contact Us" link at the top left of this page.

Information > Articles

Calculating Kentucky Windage! Say What?

(1/4) > >>

Dutch-Hunter:
OKAY! You guys brought this up so I'm only happy to show you the can of worms you actually opened.

What happens when a bullet is moving through the air? The air molecules are bouncing around and crashing into the bullet. The more molecules that hit the bullet, the more resistance (drag) the bullet will feel. (This is an oversimplification of the physics, but good enough for the purposes of this article).

In other words, a major contributor to drag (and therefore trajectory) is the density of the air molecules. That is, how many air molecules are there per cubic yard? The denser the air, the more resistance the bullet will face.

That seems like a simple concept - air density must be an input into ballistics calculators, right? Yes and no. Yes - density is a key factor used by ballistics calculators. But no - you never see an "air density" input field on a calculator screen. The reason is pretty simple. Have you ever seen an air density measuring device?

So even though we want to know the air density, we cannot measure it directly. But what we can measure is pressure, temperature, and humidity. It turns out that these three values will allow your ballistics calculator to calculate the air density with plenty of precision.

Temperature: If you increase the temperature, you decrease the air density. Think of a balloon on a hot day. It gets bigger even though you haven't put any more air into it. The air is just taking up more space. Likewise, the balloon shrinks on a cold day. If you don't like the balloon example, notice that the hot air is always trapped upstairs. The lower density hot air floats on top of the higher density cold air.

Pressure: Increasing pressure increases air density. The air density inside a charged scuba tank at 3,000 psi of pressure is a good deal higher than an empty one at 14.7 psi. There is a larger number of air molecules in the full tank - much larger.

Humidity: This one trips people up. Increasing humidity decreases air density. Many people think the opposite because they think of water as heavy and air as light. But on a molecular level, the opposite is true. Air is mostly nitrogen and oxygen, which have molecular weights of 28 and 32, respectively. Water has a molecular weight of 18. And since the lighter water molecules are replacing the heavier air molecules, density goes down with increasing humidity.

Temperature and humidity are simple things and easy to input. For temperature, just look at a thermometer. Humidity does not really matter for ballistics purposes, and many wise shooters just leave that input set at 50%. Guessing or going off what the weather report says is also fine for humidity. It just doesn't matter that much.

Now that we have the easy inputs out of the way, what about pressure? This is where it starts to get confusing.

Remember that what we care about is air density - the number of air molecules hitting the bullet. In other words, we care about the actual, physical pressure at the shooting location. This is called the "absolute" or "station" pressure. Sometimes it's referred to as "uncorrected" pressure. It has physical units of pounds per square inch, but you'll often see it listed as inches of mercury (inHg). This odd unit is a throwback to the days when pressure was measured by comparing columns of mercury in glass tubes. You'd measure the difference in height of the two columns to get a pressure reading. While that might be interesting science trivia, all you need to know is that the units of pressure used by most ballistics calculators are inHg. More inHg means more pressure.

Pressure is something that can be measured with a hand held altimeter, or a device like the Kestrel 4500 wind meter. Some sporting watches have built in barometers. You can even get apps for your smart phones to read barometric pressure. Whichever device you choose, you must make sure you are measuring absolute pressure.

Why is this even a question? Because there’s a thing called "corrected pressure". This is the pressure that is reported by the weather man on TV. Meteorologists like to compare atmospheric pressure at different places on the globe. But atmospheric pressure varies greatly with altitude, so they correct the actual measured pressure to what it would be if it were at sea level. For example, the absolute pressure in Colorado might be measured to be 24.9 inHg. But the weather man will report it as 29.9, having corrected it from an altitude of 5,000 feet down to sea level. This is all great for the weather man. But we don't care one bit about corrected pressure because the bullet doesn't see corrected pressure. It sees absolute pressure.

Corrected pressure will always be near 29.9 inHg. Absolute pressure will always be 29.9 inHg or less, and drops about 1 inHg per 1,000 feet of altitude. At sea level, corrected pressure and absolute pressure are the same.

Boy! Oh boy! Are we all sufficiently confused yet? Well now if for no other reason than rubbing salt in the cut. Let’s toss wind into this mess of a mixer and how it effects that pool little bullet trying to swim its way to the target.

Conventional wisdom says that shooting in a headwind or a tailwind can be more challenging than shooting in a similarly strong left to right wind. But is that true? If the wind is blowing hard left to right, surely that's going to deflect the bullet more than the same wind in your face, right?

First of all, let’s dispense with a common misconception; head or tail winds are tricky because of the vertical deflection they induce. Yes, it's true that a headwind will cause the bullet to hit lower than it would in a no wind situation. And a tail wind will cause a high impact. This is simple to explain: a headwind, from the bullet's perspective, means the air is flowing around the bullet faster. So the bullet will experience more drag force due to that increased air flow. That increased drag is like having a deflated BC - the drag will slow the bullet down and cause it to hit low. The reverse is true for a tail wind. A decreased drag force causes a high impact.

So why did I just go through explaining how a head/tail wind impacts vertical, only to say that it's not the biggest  problem? It's because the magnitude of the change is very small, but it’s there.

A 185 grain pill pushed at 2750 fps velocity has a given point of impact or trajectory at a range of 1000 yards. Following is the change in point of impact with wind effect:
•   Point of impact with 0 wind = 335.7"   
•   POI with 10 MPH headwind = 338.5"   
•   POI with a 10 MPH tailwind = 333.0"

So a 10 mph change in head/tail wind will cause an elevation change at 1,000 yards of a click or two. This isn't a big deal, but it’s there.

When we look at crosswind deflection, we have to understand that the bullet is taking a new line of flight because of the deflection. And because of that, the wind most deflective to a bullet’s flight is at the muzzle, not downrange where the bullet is moving slower. To visualize that concept, think of the line of sight at the instant a gun is fired as a ray, and of the path of the bullet as another ray, with the rays both originating at the muzzle so that they form an angle. If an instantaneous wind deflects the bullet on a new line of flight the moment it leaves the muzzle, you can visualize that if the bullet stays straight on its new path, as the range increases, so does the distance between the rays. Now if the wind is steady across the entire range, it is constantly updating by deflection the bullet’s line of flight resulting in the curved bullet path.

If we launch a 190-grain pillt from a 300 Win Mag at 2,900 fps, it would take the bullet 0.107 second to reach a target 100 yards away where its velocity would be 2,725 fps. In a vacuum, velocity would stay 2,900 fps and it would take 0.103 second for the bullet to go 100 yards, so the lag time is 0.0035 second. For a 10 mph, 90-degree crosswind, the deflection is 0.6 inches (or about 2 clicks into the wind). If we were stretching the distance in this case to 500 yards the deflection would be 3.0”(or about 12 clicks into the wind).

Another important thing to realize about wind and deflection is that not all winds are from 90 degrees, so it is important to know not only the wind speed, but also the direction. Wind downrange can be blowing in a different; even the opposite direction from a wind at the shooting bench, and the angle of the wind affects the amount of deflection. For winds that are not 90 degrees from the line of fire, it is the sine of the angle between the line of fire and the direction of the wind that gives you the effective crosswind. View the range as the face of a clock with the target being at 12 o’clock. Then a wind from one, five, seven or eleven o’clock is given half the value of a 90 degree (three or nine o’clock) wind. Likewise, winds from two, four, eight or ten o’clock are given almost 90 percent (0.87) the value of a true 90 degree crosswind. For example, if a 10-mph wind is coming from eleven o’clock, its value is half, so correct for a 5-mph, 90-degree crosswind. If the 10-mph wind is from four o’clock, its value is .87, so hold as if the 90-degree crosswind was 8.7 mph.

I know it all sounds very confusing, which is why I think it’s important for shooters to find certain benchmarks for their gun and load if they think they may have to take a long range shot. For the load you use, know the deflection of your bullet at a certain distance for either a one-mph or a 10-mph, 90-degree crosswind. Understand that if the wind comes from a sharp angle either toward or from the target, the deflection is going to be about half, and if the wind comes from closer to 90 degrees, the deflection will be almost what it is for 90 degrees. But most of all, know that the wind usually seems to be blowing harder than it really is, and that the deflection probably isn’t as much as you think. Err on the side of less wind, and you won’t blow (pun intended) it.

Madgomer:
Hey that wasn't bad, I thought for a minute there you were gonna take us into Reynolds number calculations & a discussion of laminar vs. turbulent flow.  You let us off easy!

Gotta pick on one little detail though, hopefully you don't make me kneel on pencils again.   --099-780
That comment about the 500 yard shot in the crosswind had a little glitch I think - the bullet deflection would be quite a bit more than 3" if the crosswind was steady for the whole 500 yard trip, probably in the 16 inch range.  Your estimate of clicks is good though I think.  3" would be the 500 yard deflection if the crosswind didn't exist beyond 100 yards, and if it was just 3" that would only take 2-3 clicks to account for it - do I have that right?

Dutch-Hunter:
You can get off the pencils MG. I forgot the 1 in front of the 3, It should have been 13" which normally correlates to 52 clicks. Thanks for paying attention you're my A student.

Puddle Jumper:
Kentucky windage refers to the practice of aiming to one side of the target to adjust for wind, rather than adjusting the gun's sights.

Always been guess work to me.

You got me with the title, DH guessing??!!!    --7-8-9   @--0--0117   :2)   ???   ##$%#1119   :P    @--0--0105


PJ

Gutshot:
I'm right there with you PJ and the deer ain't going to wait for your calculator to warm up.  --099-780

However Dutch, it's a good read and educational at the same time. Thanks for taking the time to post.  --9-908

Navigation

[0] Message Index

[#] Next page

Go to full version